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Advanced Ios: Volume 1 - All Source Code Updated To Swift 5

Last updated 10/2020
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz
Language: English | Size: 4.53 GB | Duration: 12h 58m


Learn about speech transcription, SiriKit, and more!

What you'll learn
Work with Apple's newest API's

Requirements
Xcode 10 is needed

Description
Note: All finished projects and source code have been update to Swift 5Build 7 complete real world projects that teach you about speech transcription, SiriKit, and more! As well as 5 technique projects that reinforce your iOS knowledge for building apps.This course is written by the award winning Swift programmer, Paul Hudson, it is from his best selling book, "Advanced iOS: Volume 1", made into a lecture style course, and these videos were made with his permission and support. Paul is the author of the Hacking With Swift series of tutorials, which is one of the most popular Swift coding sites online. Paul also has received high praise from the creator of the Swift language, Chris Lattner, for his outstanding method of teaching, and series of Swift tutorials. And working together with iOS developer Steve DeStefano, the Hacking with Swift series of programming training videos are simply the fastest way to learn how to code in the Apple eco-system. Check out all of Paul Hudson's Swift tutorials and books at HackingWithSwift - from beginner to pro, Paul will teach you to write Swift code in very little time.The term "Hacking With Swift" means we are "playing" with the Swift language, and using it in unique and interesting ways.Whether it's iMessage apps, SiriKit integration, rich media user notifications, or speech transcription, this course will teach you how to use these incredible features which can help take your apps to the next level.This course incorporates the use of annotations, callouts, diagrams, highlighting, and deep explanations that help make complex subject matter, much easier to grasp, and guide you along the path of the code, each step of the way. This course also makes the perfect reference tool kit, to be used in conjunction with the Apple docs, so that you can go back and scrub through any of the lectures very quickly to pull out relevant code or instruction that you need, as there's no wasted chatter here, it's strictly on point with Swift and iOS.Please note: These are intermediate to advanced projects, and this course will not teach you the Swift language, or how to code, you should already have completed Paul Hudson's Swift tutorials at HackingWithSwift dot com, or gone through the Hacking With Swift beginner to pro course here on Udemy.Project 1: Create a Rich Media Photo Album using voice transcription and search functionality.Project 2: Build a Group Scheduling app that integrates with Messages. Project 3: Create a Ride-Sharing app that integrates with SiriKit for voice activation.Project 4: Build a Lock Screen Widget that helps language learners memorize new vocabulary.Project 5: Create a Daily Alarm Planner using the new UserNotifications framework.Project 6: Code your own Board Game that implements an "AI" opponent, using the new GKMonteCarloStrategist from GameplayKit.Project 7: Build a Tank War Game using SpriteKit's powerful new Node Tiling system.Featuring apps built by the award winning Swift programmer Paul Hudson Learn about the new iOS animationsWork with Swift's measurement classes called UnitsLearn about the new and improved Core DataWork with the new Raw Photography classesSee how to use the new image rendering APILearn about the new Warp Geometry classes, and build a simple app with themAnd More!

Overview
Section 1: Paul Hudson and Hacking With Swift - Introduction
Lecture 1 Paul Hudson and Hacking With Swift - Introduction
Lecture 2 Intro to the Course
Section 2: Swift 3.0 - Whats New?
Lecture 3 Part 1 - Depreciations - Method and Parameter names - Omit needless words
Lecture 4 Part 2 - Lowercase enums and properties - Foundation Framework namings
Lecture 5 Part 3 - Importing C Funcs - Dispatch - KVO - Verbs and Nouns
Section 3: Project 1 - Happy Days - iOS 10 Speech Recognition
Lecture 6 Happy Days Intro
Lecture 7 Part 1 Setting up
Lecture 8 Part 2 - Creating the main view controller
Lecture 9 Part 3 - Connecting the interface to code
Lecture 10 Part 4 - Permissions permissions everywhere
Lecture 11 Part 5 - Importing into the collectionView
Lecture 12 Part 6 - Adding new memories using UIImagePickerController
Lecture 13 Part 7 - Displaying memories
Lecture 14 Part 8 - Recording transcribing and playing audio
Lecture 15 Part 9 - Recording photo narration
Lecture 16 Part 10 - Converting voice to text
Lecture 17 Part 11 - Playing back audio and testing the transcription
Lecture 18 Part 12 - Searching using spotlight
Lecture 19 Part 13 - In app search using CSSearchQuery
Section 4: Project 2 - Time Share - iOS 10 Messages
Lecture 20 Time Share Intro
Lecture 21 Part 1 - Setting up
Lecture 22 Part 2 - Setting up continued
Lecture 23 Part 3 - Hooking it all up
Lecture 24 Part 4 - Working with MSMessagesAppViewController
Lecture 25 Part 5 - Selecting possible dates
Lecture 26 Part 6 - Sending and receiving messages
Lecture 27 Part 7 - Receiving and decoding messages
Lecture 28 Part 8 - Making our message look attractive
Section 5: Project 3 - Choose Cruise - SiriKit & Maps
Lecture 29 Intro Choose Cruise
Lecture 30 Part 1 - Setting up
Lecture 31 Part 2 - The three steps
Lecture 32 Part 3 - Integrating with maps
Lecture 33 Part 4 - Adding Siri support
Section 6: Project 4 - Polyglot - Today widgets & iOS 10 Animations
Lecture 34 Polyglot Intro
Lecture 35 Part 1 - Setting up
Lecture 36 Part 2 - Loading examples - Revealing answers
Lecture 37 Part 3 - Adding and saving words
Lecture 38 Part 4 - Building a today extension
Lecture 39 Part 5 - Getting the extension up and running
Lecture 40 Part 6 - Adding some polish
Lecture 41 Part 7 - Adding a language test
Lecture 42 Part 8 - Animating views with UIViewPrpertAnimator continued
Section 7: Project 5 - Alarmadillo - iOS 10 Notifications
Lecture 43 Alarmadillo Intro
Lecture 44 Part 1A - Setting up
Lecture 45 Part 1B - Setting up
Lecture 46 Part 2 - Actions and outlets
Lecture 47 Part 3 - Creating model classes
Lecture 48 Part 4 - Editing groups with segues
Lecture 49 Part 5 - Listing alarms
Lecture 50 Part 6 - Configuring cellForRowAt
Lecture 51 Part 7 - Editing alarms
Lecture 52 Part 8A - Loading and saving data
Lecture 53 Part 8B - Loading and saving data
Lecture 54 Part 9A - Adding local notifications
Lecture 55 Part 9B - Adding local notifications
Lecture 56 Part 10 - Responding to user input
Lecture 57 Part 11 - Implementing the notification delegate
Section 8: Project 6 - Flip - iOS 10's "AI" Monte Carlo strategist
Lecture 58 Flip Intro
Lecture 59 Part 1 - Building the basic game
Lecture 60 Part 2 - Adding the board and stones
Lecture 61 Part 3 - Creating a model of our game
Lecture 62 Part 4 - Adding players and moves
Lecture 63 Part 5 - Detecting legal moves
Lecture 64 Part 6 - Capturing pieces
Lecture 65 Part 7 - Monte Carlo strategy
Lecture 66 Part 8 - Modifying the board
Lecture 67 Part 9 - Making an AI player
Section 9: Project 7 - Dead Storm Rising - Tank Game using the new iOS 10 tile node system
Lecture 68 Dead Storm Rising - Tank Game - Intro
Lecture 69 Part 1 Setting up
Lecture 70 Part 2 - SpriteKit tile maps
Lecture 71 Part 3 - Moving around the map
Lecture 72 Part 4 - Adding units
Lecture 73 Part 5 - Adding bases
Lecture 74 Part 6A - Selecting game items
Lecture 75 Part 6B - Selecting game items continued
Lecture 76 Part 7 - Showing whats selected
Lecture 77 Part 8 - Showing and hiding moves
Lecture 78 Part 9 - Moving the tank
Lecture 79 Part 10 - Making the tank fire bullets
Lecture 80 Part 11 - Controlling the game - Adding menus
Lecture 81 Part 12 - Ending turns
Lecture 82 Part 13 - Capturing bases - buiding new tanks
Section 10: Technique Project 1 - Animations in iOS 10
Lecture 83 Part 1 - Scrubbing animations
Lecture 84 Part 2 - Start - Stop - Reverse
Lecture 85 Part 3 - Animation completion
Lecture 86 Part 4 - Spring animation - Hit detection
Section 11: Technique Project 2 - Units in iOS 10
Lecture 87 Part 1 - Units
Lecture 88 Part 2 - Calulating and printing
Section 12: Technique Project 3 - The New Core Data in iOS 10
Lecture 89 The New Core Data in iOS 10
Section 13: Technique Project 4 - Raw Photography in iOS 10 (Requires an iPhone 7 to test)
Lecture 90 Part 1 - Setting up
Lecture 91 Part 2 - Configuring a session
Lecture 92 Part 3 - Taking Photos
Lecture 93 Part 4 - Image rendering
Section 14: Technique Project 5 - Warp Geometry in iOS 10
Lecture 94 Part 1 - Setting up - Adding some warp
Lecture 95 Part 2 - adding more warps
Section 15: Frequent Flyer Club
Lecture 96 Frequent Flyer Club
This course is meant for intermediate and advanced programmers as it does not teach the Swift language, or how to code



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